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Deleted 3 years ago
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I like it. keep up the good work. :)

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Maybe you can call it The Bermuda Triangle. Fits meancingly. 

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Stand Name: Blood Red

Stand Type: Punching Ghost

Stats

Power-B

Speed-B

Range-D

Durability-A

Precision-C

Potential-C

Ability: Blood Red's ability is to reverse time in a selected 2x2 area by 5 seconds to accomplish multiple tasks. Some of it's uses are healing the user or someone else by reversing the time in the area surrounding their body to revert someone to an earlier state. Another use is to reverse an enemy by a short period of time during their attack to slightly throw off their timing so you can land a perfect counter. By reverting the time that surrounds someone you are reverting them to their past state so in theory the stand could actually teleport someone back to where they were 5 seconds ago. The time reversal has a 15 second cool down.

Description: Blood Red has a detailed rubber like texture with a black base color and red for the stands small details and secondary color. It has a muscular build that's not too bulky and big.

Stand Name: Blood Requiem

Stand Type: Requiem

Stand Stats

Power-A

Speed-A

Range-D

Durability-A

Precision-B

Potential-E 

Ability/ies- Blood Requiem is the requiem of Blood Red and has the same time reversal ability and more. The time reversal has been cut down to 3 seconds but in exchange gained new abilities. In it's requiem Blood Red can now fast forward, stop and reverse time in a 5x5 area. With the already plentiful uses of his time reversal Blood Requiem now has a large disposal of strategies to win his fights. When being attacked Blood Requiem can just stop the time around the attacker and evade. He can now also fast forward time to see what his opponents attacks will be to then perfectly avoid and counter them. In it's new form, Blood Requiem has total control of time and the flow of the fight and the examples I gave only scratch the surface of its potential. Although the cooldown is still 15 seconds, Blood Requiems Time Control ability and strong stats won't have to be used twice to beat most opponents. 

Description: Blood Requiems form stays similar to it's predecessor, sticking with the black rubber texture and red highlights.  

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Ta-da!

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Stand Name: Free Move

Power: C

Speed: A

Range: D

Durability: B

Precision: B

Potential: C


Stand Ability: Simultaneous Action. 

This humanoid stand has the ability to create one extra limb on each of it's extremities in battle allowing it to kick and jump at the same time or punch and block. 

The extra limbs only appear in battle and only last for the appropriate action for which the limb was created.



Feed back welcomed 🙂

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sorry for the cringe name

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This would be my stand, Close to the Edge (Abbreviated to C2TE). The stats seen above do not accurately represent any Act, as they change over time. The Stand Stat images below, however are representative of the Stand's stats. Each Act has the ability to control a different part of gravity to their will, their growth improving over time. Each Act has been detailed below. Please do critique my stand and provide your thoughts on it. Thanks!

Namesake: Rock band Yes' best selling album: Close to the Edge. Acts and stand user are references to songs in the album

Act 0 - Cord of Life (Abbreviated to CoL)

Ability: None. Act 0 takes the form of an egg, and therefore has no capability.


Act 1 - Solid Time of Change (Abbreviated to SToC)

Ability: Through simple touch, SToC can increase or decrease the weight of any entity, causing a range of scenarios. Weight increase can pin one to the floor or send them through the ground. Weight decrease can make one easier to lift or become completely weightless. SToC would have no arms, so most attacks are made with its feet.


Act 2 - Total Mass Retain (Abbreviated to TMR)

Ability: By redirecting the gravitational force of other entities, TMR can essentially use telekenises, using gravity as a replicant. TMR is capable of picking up enemies by centering their gravitational pull and fixing them in a particular position, or redirect a projectile to turn around and attack the user. Though this ability doesn't require physical contact, TMR can only use it on two entites, one for each hand.


Act 3 - Apocalypse

Ability: While TMR can redirect gravitational force, Apocalypse can affect the flow of gravitational energy, inversing or reversing it to its will. By reversing gravitational energy, Apocalypse can cause the gravitational pull of an object to increase, causing other entities nearby to be drawn towards it. If used enough, the reversed pull can crush the inside of the target as the structure collapses in on itself. When inversing gravitational energy, the gravitational push of an object is increased, causing bariers or waves of gravitational push, or the impact of physical attacks being far stronger. If used enough, the inversed push can blow up the target as the push forces all matter away from it. Despite multiple arms, gravity can only be reversed on a single target. Vice versa for inversed gravity.


Act 4 - Eclipse

Ability: Though the gravity reversal of Apocalypse eventually hits a border, Eclipse takes its abilities to a whole new level, causing reality to collapse in on itself and create black holes through the extreme compression of gravity. These black holes pull anything possible into their orbit, consuming anything in their path. The size of these black holes can differ, though they cannot be made larger than the average basketball. Though fast, these black holes die out very quickly due to Hawking radiation, causing them to blip out of reality with a violent explosion. It usually takes about 5 seconds for a black hole to explode. At its largest, an explosion could destroy a city block, while the smallest could tear open a finger. 

Conversely, white holes can be made, causing whatever went into the black hole to come out the nearest white hole. The user can use both black and white holes to teleport, or to store entitirs as the suction of said black holes do not affect the user, and take around 5 minutes to completely assimilate an entity. If used correctly, the black holes can even store the attacks of another stand and send them back at the user. About 6 of these holes can be fired at once, with a 1 minute cool down for each hole sent.


Requiem - Seasons of Man (Abbreviated to SoM)

Ability: Though the capability of SoM is unknown, it would probably be similar to Made in Heaven's power to alter time and reality through the manipulation of gravity. SoM would have an extended tail, 4 pairs of arms and 4 eyes in each direction

Favorable Matchups: Bound/Long-Range Stands

Unfavorable Matchups: Psychological/Close-Range Stands 

Probably obvious, but stand art is not mine. Again, feedback is appreciated!

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This deserves so much more love. The detail in the stand ability is so great and even though the stand art isn't yours it still adds so much to the description. I think we can agree that this stand is pretty fucking OP, but still a really cool stand.

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this is an incredibly well thought out stand and like the other person said, even if the art isn't yours it definitely adds a ton to the whole thing

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The official number is 100. Each one killed will respawn up to 24h later.  They can be given any order within their limits, and can go off in any number of groups I choose.  Much like any colony stand, their power comes from being a group rather than single. I can also summon any number I want, so it doesn't have to be all 100. It could be 5 at first, then another 2, then the other 93.  .

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It took a while to get Love Bytes' exact stats, but I must say, I am very pleased.

What I'm trying to get at here with the description is that it can basically transform into what looks and feels exactly like a normal object. But when you, say, go to lay on your bed, some arms might grab you and start punching your back furiously because your bed is actually possessed by Love Bytes. This might seem very confusing, and it is, but isn't that how all stands are?

I would love some feedback on this, if you can, please lmk in a reply!
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I like it. Is there any way to tell what object Love Bytes is? And how quickly/how long can Love Bytes become an object for

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Still makes more sense than 「King Crimson」

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Sorry if I'm making too many! I have lots of stand abilities in my head.

Stand Name: String Puller

Stand User: Adona Otano

Stats:-

Power: A

Speed: A

Range: D

Durability: D

Precision: B

Potential: D

Ability:-

A close-ranged stand that has the ability to create strings from anything it touches. This stand is pretty useful for pulling an opponent back to your direction if they try to run away. Also useful for throwing projectiles while holding it with a string. However, the range for the strings are 10 meters, anything further than that the string will disappear.

Weakness:-

Has really low durability and string's range are 10 meters. Pretty useful for pulling an enemy who's close but not good for pulling enemy's who are more than 10 meters away.

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I like this one. I think you nailed the ability, simplistic yet useful, stats seems good and pretty self-explanatory power.

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I made another one, and once again any opinions are allowed!


Stand Name: Bounce

Stand User: Gioh Joestar

Stats:-

Power: A

Speed: B

Range: B

Durability: A

Precision: B

Potential: C

Ability:-

Has the ability to make an object bouncy when hit. The ability also allows grounds and areas to be bouncy. This stand usually allows the user to run away when in danger. This stand's speed increases when jumping on the bouncy area it hits. The ability only affects the user but not others.

Weakness:-

It's quite slow without the speed boost and can be easily outmatched by high-speed stands. The stands ability cannot control how bouncy the object is so using it to escape is a gamble.

I like the idea. I do believe you're putting a bit too much description into the stand box. I think just saying "Can turn any object or surface into a bouncy surface" 

And when you say "effects only the user and not others" do you mean it can only use it on non-living things? 


I would also work on stats a bit. For a stand you say is slow, a B in speed may be too fast. I personally judge them by base ability without powers added in. 

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(Sorry if something is misspelled, I speak Spanish and I have to use the Google translator for this)

I have 3 Stands in a single user, as well as Kira with Killer Queen, Sheer Heart Attack and Bites the Dust.

First Stand

Stand Name: Hell Berzerk

Reference:

  1. Highway to Hell - AC/DC
  2. Berzerk - Eminem

Stand User: Adam Frost

Description: A Chain-shaped Stand that enhances any attack by its user.

Potencial: C

Power: B

Speed: B

Range: A

Durability: D

Precision: C

Second Stand

Stand Name: Guns n’ Roses

Reference: It’s more than obvious

Stand User: Adam Frost

Description: Two red revolvers that can fire in single, burst and automatic mode.

Potencial: E

Power: B

Speed: B

Range: C

Durability: C

Precision: C

Third Stand:

Stand Name: Seek and Destroy

Reference: Seek and Destroy - Metallica

Stand User: Adam Frost

Description. Red knives that, when in contact with another user of the Stand or with the Stand itself, cause an exact copy to be made, both in statistics and in appearance and abilities.

Potencial: E

Power: E

Speed: A

Range: C

Durability: E

Precision: A

Deleted 3 years ago

Is there a way you could clarify this. If I understand this correctly. Your base ability is to rewind time by 10 seconds.  You can still attack the enemy when you rewind time and they'll take more damage.  Is there a downside to this? A lot of people on here make super overly powerful stands with almost no downside which takes away from, in my opinion, the ability to project a stand into our reality.

(2 edits)

So I was thinking of some downsides/weaknesses. The ability is unable to be spammed and has a 40 second cooldown and I have changed the allowance of hitting someone while time rewinds. So that means this stand WON'T be able to hit someone or interact with anything while time rewinds. Thanks for your opinion/feedback!





I have also changed the skill/ability description.

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yeet here's another one

I like it, but I feel it has a bit too much going for it. Most stands have 1-2 powers. I think it's strong if it could be a pistol that shapeshifts. That way you're unique from Mista and Hol Horse. 


Just my two cents.

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The umbrella can be an unbreakable shield if fully extended and can turn into any nonliving object. However, it's still an umbrella and cannot turn into anything larger, longer, or wider than itself whether it's fully extended or not. 

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Ace of Base, theres one mistake in my description though, my grammar.

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Pretty cool right?

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This
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YES I AM SORRY I HAVE TO WRITE MORE TEXT SO MUCHO TEXTO

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In this page i found the power: https://www.generatestand.com/

Stand Name: Set It Off
Stand User: Damien Brocks
undefinedAbility: Space-Time Weaponry
Desc: User can create or wield any kind of weaponry that has power over the space-time continuum, either as two separate weapons wielded simultaneously, two opposing elements in a single weapon, or a manipulation of both elements in a combined form, which grants the user a wide variety of spacetime-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons.                                                                                                                       Condition: The user needs the same type of source material as the material to be created                                                                                                                                                              Limit: The weapon may require a power source as an item.                                          Range: 48m

STATS: 

Power: C                                                                                                                                                        Speed: A                                                                                                                                                                 Range: B                                                                                                                                                                      Durability: A                                                                                                                                         Precision: B                                                                                                                                                               Potential: C



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UwU
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this
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nobody will know what this is based off of

comment on fais pour enlever les boutons pour modifier nos state ?

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I have thought of a requiem ability for my stand:

Requiem Ability: The Foot Requiem/ The Athlete Requiem can phase through solid objects around it, giving it unlimited space for its speed to increase. 

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I had an idea for a custom stand:

Name: The Foot/The Athlete

Power: B

Speed: Zero

Range: C

Durability: C

Precision: A

Potential: B

Ability: A short range stand that can move as fast as possible with the space it has to move. If there is enough speed it can surpass time itself. 

Note: The effects of the stand happen to the user as well.

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How do you change the stats? When I click on them it just locks and unlocks them

How do i save the stand i make so i can make another one but keep that one?

You cant, so save the stand using screenshot

i need help with the state change

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Nobody's probably even gonna read this, so...


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Wrong.

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「Symbiose Justice」 [S T A N D]

   Alekseï Medrik              [S T A N D - M A S T E R] [O R I G I N A L - H O S T]

Power: C

Speed: C

Range: A

Durability: A

Precision: C

Potential: A

Appearance: 「Symbiose Justice」is a very tall man with his 2m91 size, he have a pale skin and white long hair, his eyes are purple and his body is quite muscular, this man only wear black pants.

The stand of「Symbiose Justice」has its own personality and its own thoughts, it will enter the body of a host at its birth and will try to modify its thoughts and its life in order to make its host perfect to render Justice on the World, when the host dies Symbiose Justice leaves the body to go to another one.

The abilities of「Symbiose Justice」evaluates the Karma of its enemy to adapt to the situation by modifying its abilities and the body abilities of the user.

Karma is evaluated in different stages: Perfect - Pure - Good - Average - Bad - Terrible - Evil.

Karma affects both the user and his targets, explanations:
If the target has Karma [Bad] and the user has Karma [Good] then the user will get a boost to defeat his enemy and bring Justice.

On the other hand, if the target has [Good] Karma and the user has [Bad] Karma, then the user's abilities will be only slightly improved.

Basically: U[Good] vs T[Good] = Average improvement. U[Evil] vs T[Average] = No improvement +「Symbiose Justice」psychological torture inflicted on the host.

If the user of「Symbiose Justice」is always at the lowest Karma, he will never be able to use the stand.

It is possible under certain circumstances for the「Symbiose Justice」stand to take control of the host's body for a while,「Symbiose Justice」has [Perfect] Karma and is therefore Invincible.

Enhanced abilities are only those that humans already have as a base, it does not offer the ability to become a God, for example even if the user's Karma is [Perfect] he will not be able to move during a temporal pause nor be insensitive to magical and indirect attacks, the abilities can certainly exceed infinity if needed but will never be able to offer anything but enhancements.

Improvements can be for example on Intelligence, Instinct or even Resistance to allow「Symbiose Justice」and its host to defeat the enemy.

The stand「Symbiose Justice」possesses incredible mental and psychological abilities, so psychic powers are therefore strongly discouraged from use against this stand.

For an example of what would happen if a mind control power was used against the user of「Symbiose Justice」is that the host would lose control of the body and unintentionally give way to the psychic attacker, allowing「Symbiose Justice」to mentally destroy the intruder or even take control of the host body.

「Symbiose Justice」[R E Q U I E M] [S T A N D]

The End.

[I N F O R M A T I O N]

「Symbiose Justice」cannot choose in which body he Possess.

「Symbiose Justice」have to see his target to adapt the Karma Abilities, for exemple the Stand 「Black Day」can attack the stand master behind walls and because of that 「Symbiose Justice」will not be able to adapt to be able to counter the stand. (If「Symbiose Justice」see one time his target, he can choose whether or not if he keep the actual boost, hiding will not deactivate the boost.)

「Symbiose Justice」cannot use Body Control, it have to be activated by the action of someone.

「Symbiose Justice」can only appear physically after seeing his target, this is called Justice Wraith.

「Symbiose Justice」don't kill kids or animals, and if someone have [Perfect] Karma he can't attack him/her, this is called Justice Rules.

「Symbiose Justice」in passive state only have the abilities of his owner, his abilities only change when Karma Abilities is activated, this is called Symbiosis.


(This stand is my favorite, so here it is.) (Sorry for my English.)

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I am Brazilian and this idea came from nowhere in my head to create a stand of mine (this was created in google translator) and I think it worked, did you like it?

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